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All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |
| SOUTH AFRICAN QUALIFICATIONS AUTHORITY |
| REGISTERED QUALIFICATION: |
| Diploma in Interactive Graphics |
| SAQA QUAL ID | QUALIFICATION TITLE | |||
| 66689 | Diploma in Interactive Graphics | |||
| ORIGINATOR | ||||
| Concept Interactive | ||||
| PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY | NQF SUB-FRAMEWORK | |||
| CHE - Council on Higher Education | HEQSF - Higher Education Qualifications Sub-framework | |||
| QUALIFICATION TYPE | FIELD | SUBFIELD | ||
| National Diploma | Field 02 - Culture and Arts | Design Studies | ||
| ABET BAND | MINIMUM CREDITS | PRE-2009 NQF LEVEL | NQF LEVEL | QUAL CLASS |
| Undefined | 360 | Level 6 | NQF Level 06 | Regular-Provider-ELOAC |
| REGISTRATION STATUS | SAQA DECISION NUMBER | REGISTRATION START DATE | REGISTRATION END DATE | |
| Registered-data under construction | EXCO 0324/24 | 2024-07-01 | 2027-06-30 | |
| LAST DATE FOR ENROLMENT | LAST DATE FOR ACHIEVEMENT | |||
| 2028-06-30 | 2032-06-30 | |||
Registered-data under construction The qualification content is currently being updated for the qualifications with the status “Registered-data under construction” or showing “DETAILS UNDER CONSTRUCTION” to ensure compliance with SAQA’S Policy and Criteria for the registration of qualifications and part-qualifications on the National Qualifications Framework (NQF) (As amended, 2022). These qualifications are re-registered until 30 June 2027 and can legitimately be offered by the institutions to which they are registered. |
| In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise. |
| PURPOSE AND RATIONALE OF THE QUALIFICATION |
| Purpose:
This qualification is primarily intended for application in the design industry. The qualification provides learners with the competencies required in the areas of print, web, and motion graphics. Digital Multimedia and Web Design are fast evolving and diverse arenas encompassing various fields including graphic design, packaging design, illustration, and animation, corporate branding, and promotion. Designers work closely with, and often overlap the fields of advertising, marketing, and web programming. Skills needs research evidence: It is difficult to find any single review of skills needs in this sector, as graphic design is included in: However, existing Creative Industry skills demand and supply research has been consulted and applied in the programme design: > Broadcast Television - SABC skills needs analysis (not yet released). > Advertising skills needs - MAPPP-SETA 2005. > Electronic media skills needs - NEMISA 2006. Rationale: In general, the skills needs in the sector are diverse and dynamic in line with fast changing technologies. This qualification aims to provide learners with the tools necessary to creatively and economically apply new technologies in the world of Visual Communication. Concept Interactive, through its own student performance and feedback from the sector has found evidence that graduates with a well rounded two- and three-year design education that includes practical on the job experience are quickly employed and at generous working conditions. Rapid technological advancement, changes in fashion and audience tastes, and the dynamics of electronic distribution make it difficult to keep track of exactly which skills are needed at any specific time, and in any specific sub-sector and hence the Concept Interactive focus on the conceptual and application skills necessary by learners in the new fast changing world of creative media. Therefore those graduates who achieve success are those with a rounded education, and a thorough grounding in the nature of the media, the sectors and the tastes of the market. This qualification aims to provide graduates with the above by providing a contemporary curriculum that facilitates diversity of design application and tools. The three-year diploma contains a careful mix of theory and practice in design, technology, business skills, project management, marketing and presentation skills. The theory is applied to practice in the third year with a dissertation directed towards practical and real circumstances in industry. Careful attention is also paid to the fundamental design principles, which independent of technology, form a common platform for all effective design. The subjects of Business, Marketing, and Professional Practice provide for more adaptable, versatile graduates, who in turn are more able to advance vertically and laterally in the industry. They will also be equipped to create successful business of their own. This balance of theory and practice, experimentation and real world implementation, business and marketing skills has developed over the years through: Lecturers with experience in the industry provide a solid foundation in the theory covering design methodology and technique. They also provide guidance and feedback in practical assignments. There is thus a carefully balanced system of checks and balances in place: Thus confidence in the curriculum and the teaching methods result from triangulation of evidence. A very creative and supportive learning environment is provided for the learners. A creative and supportive learning environment is provided for the learners. Learning thus takes place in an environment with a controlled balance between theory, practice, research, and guidance. Special care is taken to ensure that the students receive a wide mix of experience over a range of technologies and software. Learners subsequently develop the skills to advance themselves through autodidactic and introspective procedure providing the ability to advance their skills within their own capacity after graduating. Employment opportunities include inter alia: Upon graduating, the learners will have the skills necessary to take up positions as junior (or possibly higher) print, web, and motion graphic designers. As they gain more experience within the industry, graduates will advance to higher design positions which enable more control over the design process, and even further into the roles of art and creative direction. Graduates may also move into neighbouring fields and advance in areas such as advertising, marketing, and web programming. The rounded education combined with emphasis on discipline and personal integrity places graduates in a class apart from the mass-produced design operators that enter the market with one-tier certificates and two-year diplomas. The emphasis on business and marketing skills empowers the more entrepreneurial to enter freelance arrangements, or even start their own businesses. The most common exit is into employment into large employers of design graduates. |
| LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING |
| The following actual knowledge is assumed to be in place in order to embark on learning:
The student is: Recognition of Prior Learning: Learning that has been acquired through formal, informal and non-formal means is recognised for the fulfilment of the requirements of this qualification or part of the qualification. It is required that through assessment practices, the student should demonstrate competence in the knowledge, skills, values and attitudes implicit in this qualification. Recognition of Prior Learning is performed by means of an Integrated Assessment as mentioned in the previous paragraph. This Recognition of Prior Learning may allow for accelerated access to further learning. All recognition of Prior Learning is subject to the policies, procedures and a quality assurance arrangement contained in the Concept Interactive Quality Management Systems and by the relevant accredited Education and Training Quality Assurance Body and is conducted by a registered workplace assessor. Access to the Qualification: |
| RECOGNISE PREVIOUS LEARNING? |
| Y |
| QUALIFICATION RULES |
| N/A |
| EXIT LEVEL OUTCOMES |
| Students will be required to show that they are competent against the following:
The assessor will be able to determine students' competency pertaining to these outcomes by using formative and summative assessment methods to measuring their ability to: Subject outcomes for all three years: Year One: Theoty of Design I: Visual Communication I: History of Art: Year One: Image Acquisition: Scanning: Copyright: Year One: Design Technology I-Print Media: Colour Models: Print Reprographics: Adobe InDesign: Adobe Illustrator: Adobe Photoshop: Adobe Acrobat: Year One: Professional Practice I: Project Management: Presentation Skills: Office Productivity Software: Year One: Marketing I-Traditional Marketing: Marketing Fundamentals: Year One: Portfolio I: Portfolio I: Year Two: Theory of Design II: Visual Communication II: Industry Exposure II: Year Two: Design Technology II-Advanced Graphics Creation: Adobe Photoshop II: Year Two: Professional Practice II: Business Management: Professional Communication: Year Two: Design Technology III-Web Media: HTML and CSS: Adobe Dreamweaver: Adobe Flash Animation: Adobe ActionScript I: Sound Editing: Year Two: Design Technology IV-Motion Graphics: Adobe Premiere: Adobe After Effects: Adobe Encore: Year Two: Portfolio II: Portfolio II: Year Two: Internship I: Internship I: Year Three: PHP: Adobe ActionScript II: JavaScript: XML: Content Management Systems (CMS): Year Three: Marketing II - Internet Marketing: E-commerce: Internet Marketing: Search Engine Optimisation: Year Three: Professional Practice II: Database Management: Business Management II: Year Three: Internship II: Year Three: |
| ASSOCIATED ASSESSMENT CRITERIA |
| Assessment methods include:
Formative class based theory and practical assessments: These could include: Summative assessments: These include: Integrated Assessment: Assessment practices must be open, transparent, fair, valid, and reliable and ensure that no student is disadvantaged. Learning, teaching and assessment are in line with each other. The term 'Integrated assessment' implies that theoretical and practical components should be assessed together. During integrated assessments the assessor should make use of formative and summative assessment methods and assess combinations of practical, applied, foundational and reflective competencies. A variety of methods must therefore be used in assessment. Tools and activities must be appropriate to the context in which the student is working. Where it is not possible to assess the student in the workplace or on-the-job, simulations, case studies and other similar techniques should be used to provide a context appropriate to the assessment. Assessors should assess and give credit for the evidence of learning that has already been acquired through formal, informal and non-formal learning and work experience. Assessment in the creative industries is a complex matter that is partly based on common precise assessment techniques in the sciences, the broad techniques in the humanities and the subjective assessment required ion the creative arts. To minimise the effects of subjective assessment of creativity, these assessments are always balanced through assessment by a group of assessors and examiners. The Concept Interactive Assessment Methodology provides for the following: |
| INTERNATIONAL COMPARABILITY |
| Diploma of Interactive Design:
Natcoll Design Technology: New Zealand: Course components*: Assessment: Digital Design Degree: Pierce College: Washington State: Core Curriculum: DDSGN 110 (5) Intro to Graphic Design and Rich Media: > Overview of the Interactive Digital Design field. Introduction to terminology, changes, and trends in the business and industry. Discussion of various media, such as image manipulation, Internet, digital, video, sound and ethics. DDSGN 120 (5) Production Management (online class): > This course will trace the production flow from creation to implementation for design projects. Specific content will include stages of analysis and development, principles of task management, and contract writing. DDSGN 121 (5) Layout Design and Publishing: > Class explores and implements layout theory and design processes to create production projects using publishing production techniques. DDSGN 130 (5) Graphic Design II: > Concept development in visual communication problem solving involving letterforms, illustrative material and typography. Basic principles of selection, organization, and production techniques are introduced. DDSGN 140 (5) Fundamentals of 3-D Modeling and Animation: > Introduction to the resources and applied procedures necessary to produce high quality 3-D products and animation for publication through electronic media. DDSGN 150 (5) Web Design and CSS (online/hybrid class): > Develop skills necessary for effective delivery of content via the World Wide Web. Students develop Web sites using digital design programming, interactive techniques and associated tools. Students are also introduced to basic principles of site management, business strategies and information architecture. DDSGN 160 (5) Fundamentals of Digital Photography: > Beginning language, concepts and issues of non-linear editing systems. Learn how to input and manipulate images into the computer through scanning, photo CD, and digital photography. DDSGN 170 (5) Fundamentals of Video Production and DVD Authoring: > Production techniques to integrate video, still images, sound and music into various digital formats. Class explores and implements interface theory and authoring techniques for Video DVDs. DDSGN 210 (5) Fundamentals of Multimedia Authoring Systems: > Projects in basic design of interactive projects. Use of authoring software to integrate still images, video, music, and sound. DDSGN 220 (5) Integrated Digital Design I: > First quarter of a capstone sequence integrating all aspects of interactive digital design into the development of an individual interactive project from concept to final production. DDSGN 230 (5) Integrated Digital Design II: > Second quarter of a capstone sequence integrating all aspects of interactive digital design into the development of an individual interactive project from concept to final production. CIS 290 (5) Supervised Internship: > Capstone course allows the student to gain relevant experience working in a local business environment. Requires 250 hours of supervised work including associated resume preparation, job interviews, and internship documentation. MSc Design and Digital Media: Programme Outline: The Design and Digital Media programme accepts students from a broad range of backgrounds and makes few assumptions about initial competences. It seeks to encourage curiosity and exploration in the many areas of digital design. It encompasses specific practical exercises and projects in 3D modelling, interactive system design, dynamic web design, and considerations of media installations and performances. It also pursues theoretical and philosophical aspects of design and media culture, as well as in-depth study of entrepreneurship, commercialisation opportunities and business practices in the area of digital media. A strongly studio-based working method maximises opportunities for group work, peer learning and the development of a strong team ethos. Across the two teaching semesters (September to March), students will take six taught courses, three in each semester. Some of these are shared with the related MScs mentioned above. Semester 1: Introduction and Orientation: Semester 2: Practice, Reflection and Action Summer period (Vacation): Integration: [*This course is optional and may be replaced by any 20 credit points offered by the University of Edinburgh or the Edinburgh College of Art that meets with the approval of the Programme Director and the Head of Architecture.]. |
| ARTICULATION OPTIONS |
| Concept Interactive Internal:
Outside Concept Interactive: |
| MODERATION OPTIONS |
| CRITERIA FOR THE REGISTRATION OF ASSESSORS |
| For an applicant to register as an assessor, the applicant needs:
|
REREGISTRATION HISTORY |
| As per the SAQA Board decision/s at that time, this qualification was Reregistered in 2009; 2012; 2015. |
| NOTES |
| Design and Digital Media: the courses in detail:
Introduction to Design Media: This course introduces the techniques that are used in digital design: three dimensional modelling, simple computer animation, image rendering, the use of 3D social networks, and the preparation of material suitable for publishing on the World Wide Web. The emphasis is on design. Students advance through a series of lectures, demonstrations, practical project work, exercises and critique in a group context. Interactive Design Media: This course develops advanced techniques that are used in digital design, particularly the development of interactive material for publishing on the World Wide Web. The emphasis is on design. Students advance through a series of lectures, demonstrations, practical project work, exercises and critique in a group context. Media and Culture: This is an introduction to the issues that surround the emergence of digital design. Seminar and lecture sessions cover topics that enable students to discuss the impact of digital technology from its immediate practical application to the long-term redefinition of the design professions. The development of a broad social and psychological understanding of the nature and role of information, metaphor and interface will also form an important component of the course. Key texts by thinkers who have contributed new ideas and generated fresh debate about living and working with digital media will be studied, which will provide the basis for focused discussions about how digital design is developing or could develop. Sessions will therefore be devoted to the major concepts and theoretical approaches which have a bearing on the practice of digital design, canvassing issues such as technological determinism, utopianism, techno-romanticism, concepts of language, typology, space and the body. The course will also incorporate lectures on the practical, social, and cultural ramifications of digital media, and integrate the concerns of visual and aural cultures. Dynamic Web Design: This course introduces the challenges of setting up a commercially oriented web site; the lessons learnt being applicable to any aspect of digital design practice as a commercial venture. The course is directed particularly to the technical aspects of design for the web; an integrated treatment of social and legal issues involved in the commercial practice of digital design and e-commerce is developed in P00178, The Digital Marketplace. We focus on the topic of web-site design because of its centrality in this context: digital design practices will normally engage in e-commerce whatever their main business. Practical activity will centre on what would be required for the development and commercial exploitation of the system designed, with some emphasis on its usability for the target audience. The Digital Marketplace: In this course students will conduct a case study, evaluating against commercial criteria a commercially oriented web site chosen in consultation with teaching staff. The study centres on what is required for the development and commercial exploitation of a system and how this relates to its design. The study then moves to the development of a business plan and presentation, informed by the evaluation exercise, to commercialise a digital design idea which will ideally be one developed by the student. This is set against the general context of business practice: entrepreneurial, intellectual property, company creation, raising of funding, market assessment, product development, marketing, etc. The highlight of the course will be a presentation to a panel of experts who will provide feedback on the business plan and presentation. This course is developed and presented by the Edinburgh-Stanford Link group within the School of Informatics, with support from Scottish Enterprise. Visiting speakers play a prominent role. Digital Media Studio Project: Students work as a group on a collaborative, extended project that brings together their various design skills in the context of a selection of exploratory project briefs. The briefs may lead to the development of a documentary, sound installation, live performance or a bespoke interactive inter-face. The course will be conducted as a studio with iterative development, group discussion, design development, presentations, criticism, and feedback. Tuition will be provided in the use of computer tools and devices where applicable and the course is supplemented by a range of visiting speakers. Summer Project: This is the main project, the equivalent of the Master's Dissertation in other programmes, which may be pursued as a group or individual exercise. Work should commence after the end of teaching in semester 2 and continue to the submission date towards the end of August. It aims to: |
| LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: |
| NONE |
| PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: |
| This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here. |
| 1. | Concept Interactive |
| 2. | Concept Interactive (Cape) (Pty) Ltd |
| All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |