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SOUTH AFRICAN QUALIFICATIONS AUTHORITY 
REGISTERED QUALIFICATION: 

Postgraduate Diploma in Creative Media Production 
SAQA QUAL ID QUALIFICATION TITLE
125179  Postgraduate Diploma in Creative Media Production 
ORIGINATOR
SAE Institute South Africa (Pty) Ltd 
PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY NQF SUB-FRAMEWORK
CHE - Council on Higher Education  HEQSF - Higher Education Qualifications Sub-framework 
QUALIFICATION TYPE FIELD SUBFIELD
Postgraduate Diploma  Field 02 - Culture and Arts  Film, Television and Video 
ABET BAND MINIMUM CREDITS PRE-2009 NQF LEVEL NQF LEVEL QUAL CLASS
Undefined  120  Not Applicable  NQF Level 08  Regular-Provider-ELOAC 
REGISTRATION STATUS SAQA DECISION NUMBER REGISTRATION START DATE REGISTRATION END DATE
Registered  EXCO 0836/25  2025-11-13  2028-11-13 
LAST DATE FOR ENROLMENT LAST DATE FOR ACHIEVEMENT
2029-11-13   2032-11-13  

In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise.  

This qualification does not replace any other qualification and is not replaced by any other qualification. 

PURPOSE AND RATIONALE OF THE QUALIFICATION 
Purpose:
The purpose of the Postgraduate Diploma in Creative Media Production qualification is to enable learners to advance their careers in the local and international creative media production industry and to prepare them to access further education in this field on NQF level 9. Furthermore, the qualification aims to the qualification prepare learners to compete effectively in the creative media industry by exposing them to creative problem-solving methods and techniques to examine the role and application of commercial and entrepreneurial principles and practices in the creative media industry.

The qualification is based on the results of consultations with industry leaders and academics, local and international, and incorporates the skills and competencies identified in the process. Further consideration was given to the skills and competencies acquired by degree holders in creative media design and production generally (local and internationally), to determine how to best build on that knowledge from a postgraduate perspective, to benefit both the learner's career growth and prospects for further academic studies.

Whereas undergraduate creative media design or production qualifications often include a strong focus on technical aspects of converting creative ideas into digital media, this qualification examines how the art of media design and production can best be applied to appeal to specific target markets, in order to commercialise the craft of the producer effectively, against the background of entrepreneurial practices relevant to the creative media industry.

The modules, Critical Enquiry and Design Thinking examine different problem-solving approaches, mainly to articulate meaning from target market perspectives, demands and expectations, in the context of commercial production. These modules also provide the relevant background for the modules Creative Industry Perspectives and Creative Media Entrepreneurship, which then follow, focusing on the commercial and business aspects of creative media production.

The qualification includes four electives, each focusing on a specialist area within creative media: game design & production, audio production, motion design and production, and film production. One elective must be chosen.

The two research modules in the qualification require learners to apply research principles and practices relevant to problem-solving in commercial game design and production. They will understand the role and purpose of research and be able to use research to solve design and production challenges. Graduates will be able to lead small teams to successfully engage in the creative media design and production industry.

Upon completion of the qualification, a qualifying learner will be able to:
  • Demonstrate the ability to identify and articulate clear and coherent relationships between creative media design and production, cultural contexts, and critical perspectives.
  • Demonstrate informed knowledge and engagement in identifying and solving complex problems in contemporary creative media contexts by applying design thinking concepts.
  • Demonstrate knowledge of and engagement in conceiving, designing, and planning a strategic and effective creative media production business model.
  • Demonstrate the ability to conduct basic research to resolve a creative media production problem or question.

    Rationale:
    The creative media industry consists of several specialist fields, including gaming, film, animation, and audio, amongst others. This is a field that has consistently grown globally over the past two decades and is primarily driven by small and medium businesses. With the continuously increasing demand for digital media, both for entertainment and business use, the demand for producers of creative media also continues to grow. In their Global Entertainment and Media Outlook 2020-2024, PricewaterhouseCoopers cite the emergence and adoption of 5G as one of the reasons that this industry will continue to grow, in addition to Covid-19 being responsible for a general consumer mind shift, raising the awareness of digital media consumption as an alternative option to participation.

    As one example of consumer demands via internet channels, Netflix users have increased fourfold since 2015. Another example shows the gaming industry growing rapidly in South Africa: according to PWC's entertainment and media outlook, local video games market growth generated R3bn in 2017 and is set to increase by 15% pa to R6.2bn in 2022 (https://www.news24.com/fin24/Finweek, 2019).

    This qualification will provide learners with the opportunity to progress both academically and in their careers and to participate and compete internationally in the creative media industry. In this way, they will be able to contribute to the local economy and the creative media industry in general.

    The Postgraduate Diploma in Creative Media Production has been structured to provide learners with a skill set that will equip them to compete in the creative Media production industry and to commercialise their craft and work effectively. They will be able to compete in the international media production industry as producers and entrepreneurs. In that manner, they will be able to engage in and contribute to the industry as commercial creative media producers and/or employers.

    The qualification will produce graduates who can efficiently contribute to the creative media industry locally and establish local networks, including with international media production houses. Graduates will be able to develop into local industry leaders and will be equipped to take up further studies at NQF level 9 in relevant fields.

    Career and business opportunities for graduates exist in:
  • Creative Media Production.
  • Creative Media Problem Solving.
  • Creative Media Design and Development.
  • Creative Design Problem Solving.
  • Creative Media Entrepreneurs.
  • Studio Owners/Producers/Managers. 

  • LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING 
    Recognition of Prior Learning (RPL):
    RPL for access:
    Learners may achieve this qualification in part through Recognition of Prior Learning (RPL). As such, the institution will recognise skills, knowledge, and experience achieved through formal, informal, and non-formal learning in accordance with its RPL policy. Prospective learners who do not meet entry requirements may also apply for RPL to enter the qualification.

    A maximum of 10% of any cohort may be admitted based on RPL.

    Modules for which applicants may receive Advanced Standing:
    A candidate wishing to apply for exemption from certain modules in the respective qualification must complete the RPL application form, indicating which modules they require exemption from and attaching all relevant documentation.
    The candidate must submit this application to the campus's Managing Executive and Head of Academics will review the application. The application with its supporting documentation will be sent to the Dean for review on recommendation from the campus.
    The Dean and the Academic Board will decide regarding the exemption or will refer it to the Academic Board. The outcome of the application will be communicated to the candidate by the relevant campus.

    Modules for which applicants may receive Credit:
    A candidate who wishes to apply for credit for a specific module in the programme needs to have already completed the examination for that module or must make an application to the campus to write the relevant examination.
    The outcome of the application will be communicated to the candidate by the relevant Managing Executive and Head of Academics.

    Entry Requirements:
    The minimum entry requirement for this qualification is:
  • Advanced Diploma in Media Studies, NQF Level 7.
    Or
  • Bachelor of Arts, NQF Level 7.
    Or
  • Bachelor of Arts in Design in Digital Media, NQF Level 7. 

  • RECOGNISE PREVIOUS LEARNING? 

    QUALIFICATION RULES 
    This qualification consists of the following compulsory and elective modules at the National Qualifications Framework, Level 8, totalling 120 Credits.

    Compulsory Modules, Level 8, 95 Credits
  • Critical Enquiry, 10 Credits.
  • Design Thinking, 10 Credits.
  • Creative Industries Perspectives, 15 Credits.
  • Creative Media Entrepreneurship, 15 Credits.
  • Creative Media Research Methods, 15 Credits.
  • Research Project, 30 Credits.

    Elective Modules, NQF Level 8, 25 (choose one module):
  • Advanced Game Studies, 25 Credits.
  • Advanced Motion Design Studies, 25 Credits.
  • Advanced Film Production Studies, 25 Credits.
  • Advanced Audio Production Studies, 25 Credits. 

  • EXIT LEVEL OUTCOMES 
    Exit Level Outcomes
    1. Demonstrate the ability to identify and articulate clear and coherent relationships between creative media design and production, cultural contexts, and critical perspectives.
    2. Demonstrate informed knowledge and engagement in identifying and solving complex problems in contemporary creative media contexts by applying design thinking concepts.
    3. Demonstrate knowledge of and engagement in conceiving, designing, and planning a strategic and effective creative media production business model.
    4. Demonstrate the ability to conduct basic research to resolve a creative media production problem or question. 

    ASSOCIATED ASSESSMENT CRITERIA 
    Associated Assessment Criteria for Exit Level Outcome 1:
  • Define and articulate the relationships between creative game production, cultural contexts and critical perspectives.
  • Evaluate the quality and success of a range of creative media texts supported by relevant and reliable sources.
  • Apply critical perspectives to the analysis of media in selected areas of creative practice.
  • Apply knowledge and understanding of critical perspectives in creative design and production.
  • Critically engage with current and future demands in creative media industries and apply the results in a project.
  • Conceptualise a creative media project and apply critical concepts to creative industry practice.

    Associated Assessment Criteria for Exit Level Outcome 2:
  • Apply design thinking concepts to produce creative solutions to complex problems.
  • Construct innovative approaches and creative solutions that achieve project and professional goals.
  • Reflect critically on the effective application of design thinking processes in professional practice.
  • Examine the impact of scholarship and professional practice through critical evaluation of current and future demands and technologies in creative media practice.
  • Engage in a user-centred design process to develop and prototype a conceptual solution to a complex problem within a creative media context.
  • Effectively determine and justify the structural design of a creative project for implementation.
  • Identify and define the emotion or attention design techniques being employed in a creative media project.

    Associated Assessment Criteria for Exit Level Outcome 3:
  • Analyse the global media landscape and its influence to increase audience impact.
  • Adapt innovative entrepreneurial producer practices to a business model.
  • Critically review approaches to establish a disruptive production company by applying entrepreneurial practices.
  • Investigate the evolution of fragmenting and niche audiences in response to digital age innovation.
  • Investigate how success is measured and realised in the creative industry business.
  • Design an effective business model for a creative media production organisation.
  • Develop a plan to commercialise a small business start-up for creative media design and production.

    Associated Assessment Criteria for Exit Level Outcome 4:
  • Design and develop a research proposal for a basic research project relevant to creative media design and production.
  • Collect and analyse data relevant to a defined research problem.
  • Produce a mini dissertation to report the findings of the research project in an academically appropriate manner.

    INTEGRATED ASSESSMENT
    Formative Assessments:
    The qualification follows an integrated assessment approach. Assessment practices are open, transparent, fair, valid, and reliable, and ensure that no learner is disadvantaged in any way. Learning, teaching, and assessment are inextricably interwoven and applied as continuing assessment.

    Formative assessment is employed throughout the year to gauge and guide academic success, using a variety of different assessment instruments, relevant to the subject matter and learning objectives of each module.

    Formative assessment instruments may include any combination of:
  • Tests.
  • Quizzes.
  • Assignments.
  • Projects.
  • Case-studies.
  • Discussions.
  • Portfolios and.
  • Presentations.

    Formative assessments are marked, and detailed feedback is given to learners to guide their learning and preparation to support the achievement of outcomes for the qualification.

    Summative Assessments:
    Summative assessment for each module makes up 50% of the final year mark and may consist of an exam, portfolio of work, assignment, or practical project, depending on the nature of the learning content and objectives. 

  • INTERNATIONAL COMPARABILITY 
    Comparisons were made with international qualifications that are similar in level, scope, and focus to the one proposed here, mostly those that are pre-Masters, one-year qualifications at the postgraduate level. In some cases, comparisons were done with the final year of four-year Honours degree qualifications, which would normally qualify their graduates to enrol in a master's degree.

    Country: Ireland
    Institution: Dundalk Institute of Technology
    Qualification Title: BA (Hons) in Creative Media
    NQF Level: 8
    Duration: Four years

    Purpose/Rationale:
    This qualification places a strong emphasis on creativity, collaboration, design, and innovation, and develops learners' practical skills to a high standard. Learners are also encouraged to develop the theoretical skills necessary to critically analyse key media issues, both in terms of their technological manifestation and their social impact.

    In Year 3, learners work on a major interactive media group project. There is also a six-week work placement, allowing learners to gain experience in the workplace before completing their final year on the course.

    In Year 4, learners focus on their chosen speciality area to create a substantial body of work, preparing them for a professional career in this field. learners also carry out a large piece of research, which culminates in a dissertation. Learners are also offered the opportunity to showcase their creative ideas and skills to the public and prospective employers with their final-year project exhibited at the annual end-of-year Creative Media Degree Show, Graduate Showcase.

    The qualification, in its final (honours) year, covers topics including creative media culture, media literacy and analysis, a creative media project, research methods for creative media, and entrepreneurship for creative industries, amongst others. The same institute also offers a BA (Hons) in Audio and Music Production, which, in its fourth year, covers the following topics amongst others: advanced mixing, culture, society & popular music, production sound for media, research project, mastering, and preparing for industry.

    Qualifying learners from this qualification will be well prepared to follow several career paths, including:
  • Design: Design, Graphic Design, Multimedia Design, Web Design, Interaction/ UI Design, Motion Design, Creative Agency Designer.
  • Planning and Strategy: Information Architect/User experience Architect, Digital Media Strategist, Authoring: Web Developer, App Design/Developer, E-learning Developer.
  • Management: Web/Multimedia Project Manager, Social Media Strategist, Communications Officer, Media Planner, Media Buyer, Digital Marketing, Head of Digital, Content Manager.
  • Content Creation: Content Developer, Transmedia Developer, Copywriter, Content Editor, Digital Image Producer, Creative Video Producer, Digital Marketing, Sound Designer, Audio Consultant, TV Researcher, Copywriter.

    Qualification structure:
    Modules:
  • Media and Communication Studies.
  • Media Law and Ethics in the Creative Industries.
  • Design in Motion, comparable to Advanced Motion Design Studies.
  • Media and Society.
  • Design for Creative Advertising and Digital Marketing.
  • Creative Media Group Project.
  • Work Placement for Creative Media.
  • Creative Digital Culture.
  • Media Literacy and Analysis.
  • Individual Major Project.
  • Entrepreneurship for Creative Industries, comparable to Creative Media Entrepreneurship.
  • Research Methods for Creative Media, comparable to Creative Media Research Methods.

    Similarities:
  • The Dundalk Institute of Technology (DIT) in its final (honours) year covers topics including creative media culture, media literacy and analysis, a creative media project, research methods for creative media, and entrepreneurship for creative industries, similarly, the South African (SA) qualification offer similar modules such as Creative Media Entrepreneurship, Advanced Motion Design Studies and Creative Media Research Methods.
  • Both qualifications will produce graduates who will become creatives in media design, creative media problem solvers, content developers, content editors, creative media producers, etc.
  • The SA qualification prepares learners to understand the role and purpose of research and be able to use research to solve design and production challenges, and they will be able to lead small teams to successfully engage in the creative media design and production industry.
  • Similarly, the DIT qualification allows learners in their final year to carry out a large piece of research, which culminates in a dissertation, and learners are also offered the opportunity to showcase their creative ideas and skills to the public and prospective employers with their final-year project exhibited at the annual end-of-year Creative Media Degree Show, Graduate Showcase.

    Differences:
  • The DIT qualification is an undergraduate though; in its final year, it offers a similar curriculum to the SA qualification.
  • The DIT qualification is offered over four years, and the SA qualification is offered over one year.

    Country: United Kingdom
    Institution: University for the Creative Arts
    Qualification Title: Graduate Diploma: Art, Design and Media
    Duration: 30 weeks

    Entry Requirements:
  • BA (Hons) Architecture: 29 points
    Or
  • Undergraduate with foundation year and Further Education Courses.

    Purpose/Rationale:
    The Graduate Diploma: Art, Design and Media at the University for the Creative Arts (UCA) is a pre-master's program designed to prepare learners for postgraduate studies. It provides a focused, academically oriented experience to equip learners with the necessary skills and knowledge to succeed in UCA's master's programs.
    It emphasizes academic learning and critical thinking alongside practical skills development.

    Qualification structure:
    Modules:
  • Creative art and design.
  • Design and visual culture.
  • Research methods, comparable to Creative Media Research Methods.
  • Critical analysis.

    Similarities:
  • The University for the Creative Arts (UCA) and the South African (SA) qualification both accept learners who have completed a bachelor's degree in the relevant field.
  • The UCA qualification provides a focused, academically oriented experience to equip learners with the necessary skills and knowledge to succeed in UCA's master's programs.
  • Similarly, the SA qualification will provide learners with the opportunity to progress both academically and in their careers and articulate to a master's degree in the relevant field.
  • Both qualifications respectively cover the following topics: creative art and design, design and visual culture, research methods and critical analysis, business methods, decision making and problem solving, research methods and critical analysis and a creative project.

    Differences:
  • The UCA qualification is offered over 30 weeks, whereas the SA qualification is offered over one year. 

  • ARTICULATION OPTIONS 
    Horizontal Articulation:
  • Bachelor of Arts in Visual Multimedia Arts, NQF Level 8.
  • Bachelor of Arts Honours in Digital Media, NQF Level 8.
  • Postgraduate Diploma in Creative Practice, NQF Level 8.
  • Postgraduate Diploma in Multimedia Computing, NQF Level 8.
  • Postgraduate Diploma in Design Technology, NQF Level 8.

    Vertical Articulation:
  • Master of Visual Arts in Multimedia, NQF Level 9.
  • Master of Art and Design, NQF Level 9.
  • Master of Design, NQF Level 9.

    Diagonal Articulation:
    Diagonal articulation possibilities were considered; however, no directly comparable qualifications across NQF sub-frameworks exist that align with the scope and purpose of this qualification. The qualification is therefore designed primarily for vertical and horizontal progression within the Higher Education Sub-framework. 

  • MODERATION OPTIONS 
    N/A. 

    CRITERIA FOR THE REGISTRATION OF ASSESSORS 
    N/A. 

    NOTES 
    N/A. 

    LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: 
     
    NONE 


    PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: 
    This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here.
     
    1. SAE Institute South Africa (Pty) Ltd 



    All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source.