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All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |
| SOUTH AFRICAN QUALIFICATIONS AUTHORITY |
| REGISTERED QUALIFICATION: |
| Bachelor of Arts in Concept Art |
| SAQA QUAL ID | QUALIFICATION TITLE | |||
| 124286 | Bachelor of Arts in Concept Art | |||
| ORIGINATOR | ||||
| Friends of Design - Academy of Digital Arts | ||||
| PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY | NQF SUB-FRAMEWORK | |||
| - | HEQSF - Higher Education Qualifications Sub-framework | |||
| QUALIFICATION TYPE | FIELD | SUBFIELD | ||
| National First Degree | Field 02 - Culture and Arts | Design Studies | ||
| ABET BAND | MINIMUM CREDITS | PRE-2009 NQF LEVEL | NQF LEVEL | QUAL CLASS |
| Undefined | 360 | Not Applicable | NQF Level 07 | Regular-Provider-ELOAC |
| REGISTRATION STATUS | SAQA DECISION NUMBER | REGISTRATION START DATE | REGISTRATION END DATE | |
| Registered | EXCO 0732/25 | 2025-06-03 | 2028-06-03 | |
| LAST DATE FOR ENROLMENT | LAST DATE FOR ACHIEVEMENT | |||
| 2029-06-03 | 2034-06-03 | |||
| In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise. |
This qualification does not replace any other qualification and is not replaced by any other qualification. |
| PURPOSE AND RATIONALE OF THE QUALIFICATION |
| Purpose:
The purpose of the Bachelor of Arts in Concept Art is to enable learners to gain fundamental theory that underpins the field, like perspective, anatomy and the digital painting medium, as well as essential critical thinking in relation to the conceptualisation and idea generation essential to concept art creation. These skills will be applied and expanded on in the sub-fields of asset design, character and creature design and environment design; combined in the form of an overarching campaign and portfolio piece, and finally, refined into an area of specialisation dictated by the student, and supported by academic research. The qualification targets individuals who wish to pursue concept art as a standalone career, or to enhance existing art and design knowledge from previous studies through the development of more intensive conceptual and rendering skills needed in the entertainment design area of the visual communications and art industry. Completing the qualification will empower and equip learners with a well-balanced skillset in both the artistic, practical skills needed to perform in the industry, and the theoretical aspects of conceptualisation, professional practice and industry readiness. The qualification will benefit learners' ability to perform their craft exponentially through constant learning, development and improvement of their practical and theoretical skills in all the key subfields of concept art. It will also increase the learner's chances of securing a placement in their desired field of work, being concept art creation for the entertainment design industries (film/game/animation), and function as responsible and aware professionals and citizens. Upon completion of the qualification, a qualified learner will be able to: In addition, learner attributes in scope of knowledge, knowledge literacy, methods and procedures, problem solving, ethics and professional practice, accessing, processing and managing information, producing and communicating information, context and systems, management of learning, accountability, teamwork, industry-standard work-processes and use of relevant tools and technology will be integrated in the learning process. Rationale: The qualification design process benefited from direct involvement by industry and academic experts to ensure the validity of the blended mode of provision, programme design, total curriculum experience, syllabus, teaching and learning materials development, as well as the internal and external coherence and integrity of the programme and qualification. Graduates of the qualification are prepared to function primarily in the film, game, and animation industries, where their primary function is to create the first visualisations from narratives and translate and develop basic ideas into visualisations that inform content development later in the production pipeline. The skills associated with concept art are also complementary to opportunities in production graphics, and work synergistically with other related fields of design such as graphic design, game design and animation in the development of user interfaces, sprites, game-ready graphics, storyboards, and 3D-modelling. These skills can further extend into high-end illustration and the creation of art for book and album covers, comic books, graphic novels, and other standalone illustration work. The high conceptual nature of the work extends to intellectual property development and application in the development of standalone products which centre around visual imagery. The qualification will further widen access to higher education by creating employment opportunities, developing and enhancing the academic, educational and professional/career fields associated directly and indirectly with the programme and increasing the overall quality of work in South Africa. |
| LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING |
| Recognition of Prior Learning (RPL):
The Institution recognises and supports the CHE's directive (2016) to measure, mediate and recognise prior learning that may have occurred in a variety of contexts, and acknowledges that such learning should be certified against the requirements for entry into the higher education programmes offered at the Institution (up to 10% of a cohort) or for awarding exemption/credits from modules of a programme according to the 50/50 rule for advanced standing in a programme. While remaining cognisant of the complexities of RPL and the implementation thereof, the Institution commits itself to the meticulous and responsible application of RPL mechanisms to promote lifelong learning. The following set of practices informs RPL at the Institution: Entry Requirements: The minimum entry requirement for this qualification is: Or Or Or |
| RECOGNISE PREVIOUS LEARNING? |
| Y |
| QUALIFICATION RULES |
| This qualification consists of the following compulsory modules at National Qualifications Framework Level 7, totalling 360 Credits.
Compulsory Modules, Level 5, 120 Credits: Compulsory Modules, Level 6, 120 Credits: Compulsory Modules, Level 7, 120 Credits: |
| EXIT LEVEL OUTCOMES |
| 1. Demonstrate an understanding of fundamental tools and concepts on which digital design is based.
2. Conceptualise, design and render assets, characters, creatures, and environments using the tools, norms and conventions of the career field. 3. Apply concept art skills in industry-related scenarios. 4. Produce and present a body of evidence demonstrating concept art skills. 5. Demonstrate proficiency in business-related tasks and skills. 6. Conduct formal academic research. |
| ASSOCIATED ASSESSMENT CRITERIA |
| Associated Assessment Criteria for Exit Level Outcome 1:
Associated Assessment Criteria for Exit Level Outcome 2: Associated Assessment Criteria for Exit Level Outcome 3: Associated Assessment Criteria for Exit Level Outcome 4: Associated Assessment Criteria for Exit Level Outcome 5: Associated Assessment Criteria for Exit Level Outcome 6: |
| INTERNATIONAL COMPARABILITY |
| Country: United Kingdom
Institution name: Teesside University Qualification title: BA Concept Art (Honours) Duration: Three years Entry requirements: Or other level 2 qualifications. Purpose/Rationale Learners will focus on the pre-production process, creating the look and functionality of characters, creatures, environments and props. Explore the illustrative and storytelling side of concept art, including key moments, splash art and storyboarding. They will learn using traditional drawing, as well as using digital art tools such as Adobe Photoshop, ZBrush and Blender. The qualification will give learners access to the suite of Adobe Creative Cloud tools and resources to help them develop their digital skills. The University offers a BA Concept Art (Hons) as well as an MA Concept Art. Internationally, Teeside has been the industry leader in concept art education in the academic and educational field as the first institution worldwide to offer Concept Art at a master's level. The models and frameworks at Teeside are the closest comparable institution for this BA in Concept Art. Qualification structure Modules: Similarities: > Similarly, the SA qualification aligns strongly and directly and will increase the learner's chances of securing a placement in their desired field of work, being concept art creation for the entertainment design industries (film/game/animation). Differences: Country: Australia Institution name: CG SPECTRUM Qualification title: Bachelor of Digital Art Year 12 Australian Senior Secondary Certificate of Education. Purpose/Rationale: The purpose of the qualification is to provide training through mentorship by established artists on the topics of translating concepts and ideas into compelling characters, creatures, props and environments for film, games and publishing. Qualification structure Modules Similarities: Differences: |
| ARTICULATION OPTIONS |
| Horizontal Articulation:
Vertical Articulation: Diagonal Articulation There is no diagonal articulation for this qualification. |
| LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: |
| NONE |
| PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: |
| This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here. |
| NONE |
| All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |