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All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |
| SOUTH AFRICAN QUALIFICATIONS AUTHORITY |
| REGISTERED QUALIFICATION: |
| Advanced Diploma in Computer Game Design |
| SAQA QUAL ID | QUALIFICATION TITLE | |||
| 122703 | Advanced Diploma in Computer Game Design | |||
| ORIGINATOR | ||||
| Stadio (Pty) Ltd | ||||
| PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY | NQF SUB-FRAMEWORK | |||
| - | HEQSF - Higher Education Qualifications Sub-framework | |||
| QUALIFICATION TYPE | FIELD | SUBFIELD | ||
| Advanced Diploma | Field 02 - Culture and Arts | Design Studies | ||
| ABET BAND | MINIMUM CREDITS | PRE-2009 NQF LEVEL | NQF LEVEL | QUAL CLASS |
| Undefined | 120 | Not Applicable | NQF Level 07 | Regular-Provider-ELOAC |
| REGISTRATION STATUS | SAQA DECISION NUMBER | REGISTRATION START DATE | REGISTRATION END DATE | |
| Registered | EXCO 0526/24 | 2024-08-22 | 2027-08-22 | |
| LAST DATE FOR ENROLMENT | LAST DATE FOR ACHIEVEMENT | |||
| 2028-08-22 | 2031-08-22 | |||
| In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise. |
This qualification does not replace any other qualification and is not replaced by any other qualification. |
| PURPOSE AND RATIONALE OF THE QUALIFICATION |
| Purpose:
The Advanced Diploma in Computer Game Design offers in-depth development in both the artistic and technical aspects of computer-generated (CG) gaming, with the goal of assisting each learner in the development of their skills as a well-rounded, specialised computer game design artist within the industry. The objective of the qualification is to produce graduates who are not only academically competent but also authentically employable in their chosen fields. An appreciation of practice, academic theories, and the history of computer games can be developed throughout the course of the qualification through the development of creative, analytical, and critical thinking skills. Additionally, the expansion of practical production skills enhances the learner's ability to function effectively within the games industry. The qualification is designed to equip learners, who already have a background in 3D animation, with the requisite skills in computer game design. The qualification also aims to provide practical experience through the production of multiple portfolio pieces, each demonstrating a component of game design. Graduates who have completed this qualification will have a greater opportunity to compete successfully in the job market. Learners will gain an in-depth understanding of the art of performance and storytelling, as well as entertainment and the behavioural design process for computer games. It places a strong emphasis on creativity, imagination, design thinking, and critical thinking to equip its learners with the conceptual and creative tools necessary for their growth as world-class animators specialising in computer game design. The qualification's ultimate goal is to prepare its learners to work in the computer game industry. Learners will develop skills that will prepare them for careers in the animation, visual effects, gaming, interface design, computer-generated drawing, and illustration industries, as well as the universal economy of storytelling. The graduate will leave the qualification with a sizable creative portfolio to support their subsequent job search. Upon completion of the qualification, qualifying learners will be able to: Rationale: The qualification aims to provide a specialised development opportunity to those interested in entering the computer game industry via this qualification. This qualification will benefit the creative media design industry, which is anticipated to experience rapid expansion in the near future. The qualification is designed to equip students, who already have a background in 3D animation, with the requisite skills in computer game design. The programme also aims to provide practical experience through the production of multiple portfolio pieces, each demonstrating a component of game design. The animation industry and members of the present employer's qualification stakeholder group have provided input through work-integrated assessments indicating that the primary reason these positions are challenging to fill is due to a shortage of persons who are appropriately qualified. As a result, employment opportunities for graduates or self-employment opportunities are abundant for a skilled and creative computer game designer who can apply skills in both traditional animation and computer game design to produce not only animated videos in the fields of scientific, advertising, art, corporate, architecture, fashion, etc. genres but also computer and mobile games as an extension of the animation discipline. The demands of the computer game design business have reached a new level of complexity as a direct result of the evolution of technology. This qualification focuses on teaching learners the skills and knowledge needed to design and develop computer games at an advanced level. This qualification meets the needs of the gaming industry by providing learners with a strong foundation in game design. Graduates of the qualification will have the technical skills and knowledge to create high-quality, visually appealing games, which is an important aspect of the animation industry. Additionally, the qualification also includes coursework in areas such as storytelling and character development, which are important in creating engaging and immersive gaming experiences. There is a growing demand for computer game designers and creators in the South African animation industry. According to Tarentaal and Snowball (2019), South Africa has 59 gaming, or gaming and animation (hybrid), companies, and the most commonly used gaming release platform is PC/Mac (70%), followed by mobile (63%) and console (33%). The source also suggests that South Africa can grow its gaming industry by improving access to funding, skills development, infrastructure and market opportunities. The National Film and Video Foundation (NFVF) emphasises the difficulties that institutions have in adapting their curricula and providing graduates with the opportunity to be job-ready once they graduate (2016:33-35). Therefore, graduates of this programme must be versatile in their careers: The fast-evolving fourth revolutionary period is always bringing new visual media technologies to the forefront. This is compounded by an uncertain global future, which has an impact on graduates' employment prospects. Furthermore, the CATHSSETA Sector Skills Plan 2017/2018 underlines the changes that are occurring "as a result of technological advancements and globalisation, as well as the impact that they have on skills demand and supply" (2017:40). According to the statistics, a multimedia specialist is considered to be one of the "top 5 positions" in the industry (2017:42). |
| LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING |
| Recognition of Prior Learning (RPL):
RPL for access: RPL for exemption of modules: Entry Requirements: The minimum entry requirement for this qualification is: Or While having a background in design or a related field is preferred, it is not mandatory. However, it is important to note that the qualification assumes a certain level of foundational knowledge and skills in design and related areas. Therefore, applicants without prior design experience may be required to demonstrate their aptitude and commitment to learning design principles during admission, such as through a portfolio of evidence submissions, interviews, or additional assessments. This ensures that students entering the programme have the necessary foundation to succeed and benefit from the Advanced Diploma curriculum. |
| RECOGNISE PREVIOUS LEARNING? |
| Y |
| QUALIFICATION RULES |
| This qualification consists of the following compulsory modules at National Qualifications Framework Level 7 totalling 120 Credits.
Compulsory Modules, NQF Level 7, totalling 120 Credits. |
| EXIT LEVEL OUTCOMES |
| 1. Apply terminology in computer game design at an advanced level.
2. Apply the principles of game design and evaluate game quality. 3. Compare conventions of design in different styles of games. 4. Produce game assets, including character models, environments, and textures. 5. Apply game engines and game development frameworks in the design and implementation of game mechanics and game rules. 6. Apply game principles to create and narrate original stories in the design of computer games. 7. Design and develop a computer game as a capstone project, incorporating advanced game design principles, mechanics, and storytelling techniques. |
| ASSOCIATED ASSESSMENT CRITERIA |
| Associated Assessment Criteria for Exit Level Outcomes 1.
Associated Assessment Criteria for Exit Level Outcomes 2. Associated Assessment Criteria for Exit Level Outcomes 3. Associated Assessment Criteria for Exit Level Outcomes 4. Associated Assessment Criteria for Exit Level Outcomes 5. Associated Assessment Criteria for Exit Level Outcomes 6. Associated Assessment Criteria for Exit Level Outcomes 7. INTEGRATED ASSESSMENT The institutional assessment model makes use of formal and non-formal, formative, and summative assessment tasks to assess learners' progress and their achievements on the modules in a qualification. The results of non-formal formative assessment tasks are not recorded formally, but these tasks are applied mainly to provide feedback to the learner and to enhance teaching. The results of formal assessment tasks are recorded towards achievement of success on the module. Modules may make use of a final summative approach, or a continuous assessment approach. The Assessment Policy guarantees multiple formal assessment opportunities to allow learners to improve their performance based on feedback from the lecturer. An assessment strategy is drafted for each module by the Module Coordinator, in consultation with the Discipline Leader. The nature of the subject matter informs the combination of assessment tasks and their allotted weightings. The assessment strategy is contained in the assessment guideline document which is made available to learners on the first day of the semester or year. |
| INTERNATIONAL COMPARABILITY |
| Country: United Kingdom
Institution: Coventry University Qualification title: Games Art BA (Hons) Duration: Three years Entry requirements: Or GCSE Or IB Diploma Purpose/Rationale As a games artist, learners can work in one of the largest and most agile creative industries in the world. This qualification provides an opportunity to develop game art skills such as storytelling, narrative, sociology, spatial design, architecture to anatomy, and character/environment design. They will learn about industry practices in a simulated games studio environment, so that, they can gain a solid grounding in visualisation techniques, character, environment, and concept design. The qualification aims to develop learners' independent thought, innovation, imagination, critical reflection and confidence in their practice, as well as transferrable skills suitable for employment across the full breadth of the creative industries. Course structure Modules: Similarities: Differences. Country: Australia Institution: Academy of Interactive Entertainment (AIE) Qualification title: Advanced Diploma Game Design and Production Duration: Two years Entry requirements: Or Purpose/Rationale The Advanced Diploma is a hands-on game design and production program designed to meet industry needs. Over two years, graduates will develop innovative design skills and strong technical skills. Game Design learners work on a series of game projects with Artists and Programmers to develop their game development and teamwork skills. Game designers spend significant amounts of time writing detailed documents specifying game mechanics, environments, playable characters, and the game's nemesis. This detail extends right down to how a particular item might behave, be animated and sound. Course structure Modules: Similarities: Differences: |
| ARTICULATION OPTIONS |
| Horizontal Articulation:
Vertical Articulation: Diagonal Articulation There is no diagonal articulation for this qualification. |
| MODERATION OPTIONS |
| N/A |
| CRITERIA FOR THE REGISTRATION OF ASSESSORS |
| N/A |
| NOTES |
| N/A |
| LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: |
| NONE |
| PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: |
| This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here. |
| NONE |
| All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |