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All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |
| SOUTH AFRICAN QUALIFICATIONS AUTHORITY |
| REGISTERED QUALIFICATION: |
| Bachelor of Arts in Game Design and Production |
| SAQA QUAL ID | QUALIFICATION TITLE | |||
| 110820 | Bachelor of Arts in Game Design and Production | |||
| ORIGINATOR | ||||
| Legacy SAE Institute South Africa PTY (LTD) | ||||
| PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY | NQF SUB-FRAMEWORK | |||
| CHE - Council on Higher Education | HEQSF - Higher Education Qualifications Sub-framework | |||
| QUALIFICATION TYPE | FIELD | SUBFIELD | ||
| National First Degree | Field 02 - Culture and Arts | Design Studies | ||
| ABET BAND | MINIMUM CREDITS | PRE-2009 NQF LEVEL | NQF LEVEL | QUAL CLASS |
| Undefined | 360 | Not Applicable | NQF Level 07 | Regular-Provider-ELOAC |
| REGISTRATION STATUS | SAQA DECISION NUMBER | REGISTRATION START DATE | REGISTRATION END DATE | |
| Reregistered | EXCO 0821/24 | 2019-08-08 | 2027-06-30 | |
| LAST DATE FOR ENROLMENT | LAST DATE FOR ACHIEVEMENT | |||
| 2028-06-30 | 2033-06-30 | |||
| In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise. |
This qualification does not replace any other qualification and is not replaced by any other qualification. |
| PURPOSE AND RATIONALE OF THE QUALIFICATION |
| Purpose:
The purpose of the Bachelor of Arts in Game Design and Production is to provide learners with competencies in game design and production, while covering all other relevant areas that relate to the production of games, inter alia planning and managing production, creating assets, programming, digital animation, organising finances, distribution and marketing. In addition to the design and creative aspects of game production, practical work incorporated into modules serve to manifest and refine skillsets on all aspects of the game design and production process. Coherence is provided by the logical development of core skills with strong cross-referencing of topics between modules and selected supporting modules that provides a well-rounded skillset. Learners will be introduced to the game design and development industry and be exposed to relevant technology, creative and innovative thinking and research in creative media to enable them to develop appropriate skills, abilities ad attributes. A final practical project in third year requires the creative application of all knowledge and skills gained in the qualification to design, produce, test and document a game, along with a business model to potentially generate income from it. The Bachelor of Game Design and Production qualification is aligned with global media industry standards and uses industry preferred gaming platforms as a basis for game design and production to ensure relevance. The qualification aims to ensure that the qualifying learner has attained the abilities and attributes such as: Rationale: The gaming industry is growing rapidly in South Africa. Interactive Entertainment South Africa (IESA), reported in its annual South Africa (SA) gaming industry surveys, a growth in annual gaming revenue of more than 300% between 2014 and 2016 which confirms the employment potential and prospects that exists in the game development industry in South Africa. The qualification has been structured to develop knowledge, skills and competence in game design and production for learners aspiring to enter into careers in this industry to prepare learners to enter the industry with the capacity to be productive with minimal additional training. The qualification will contribute to the growth, quality and competitiveness of game production on the African continent and good prospects of taking up employment opportunities with the SA gaming industry. The curriculum exposes learners to both the design and production aspects of gaming with a strong focus on technology and creativity generally expected and required in this industry. Qualifying learners will be able to gain employment in the industry and will also be able to access qualifications at National Qualifications Framework (NQF) Level 8 in relevant fields. Career opportunities for qualifying learners exist in/as: |
| LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING |
| Recognition of Prior Learning (RPL):
Learners may achieve this qualification in part through Recognition of Prior Learning (RPL). As such, the institution will recognise skills, knowledge and experience achieved through formal, informal and non-formal learning in accordance with its RPL policy. Prospective learners who do not meet entry requirements may also apply for RPL to gain entry into the qualification. Entry Requirements: The minimum entry requirement for this qualification is: Or Or Or |
| RECOGNISE PREVIOUS LEARNING? |
| Y |
| QUALIFICATION RULES |
| This qualification consists of the following compulsory modules at National Qualifications Framework (NQF) Levels 5, 6 and 7 totalling 367 Credits.
Compulsory Modules at Level 5, 87 Credits: Compulsory Modules at Level 6, 145 Credits: Compulsory Modules at Level 7,135 Credits: |
| EXIT LEVEL OUTCOMES |
| 1. Demonstrate integrated knowledge and understanding of game conceptualisation, design and production.
2. Creatively design and develop digital assets appropriate for use in game production. 3. Develop programming code for the use in games in accordance with industry preferred coding structures and standards. 4. Conceptualise, design and produce a functional game using a gaming platform and industry standard software tools. |
| ASSOCIATED ASSESSMENT CRITERIA |
| Associated Assessment Criteria for Exit Level Outcome 1:
Associated Assessment Criteria for Exit Level Outcome 2: Associated Assessment Criteria for Exit Level Outcome 3: Associated Assessment Criteria for Exit Level Outcome 4: Integrated Assessment: The qualification follows an integrated assessment approach. Assessment practices are open, transparent, fair, valid, and reliable and ensure that no learner is disadvantaged in any way. Learning, teaching and assessment are inextricably interwoven and applied as continuing assessment. Formative assessment is employed throughout the year to gauge and guide academic success, using a variety of different assessment instruments, relevant to the subject matter and learning objectives of each module. Formative assessment instruments may include any combination of: Formative assessments are marked and detailed feedback given to learners to guide their learning and preparation to support the achievement of outcomes for the programme. Summative assessment for each module may consist of an examination, portfolio of work, assignment or practical project, depending on the nature of the learning content and objectives. |
| INTERNATIONAL COMPARABILITY |
| The qualification content is benchmarked against a similar qualification at the SAE Institute in Australia: Associate Degree in Games Development which is accredited and regulated by Commonwealth of Australia Tertiary Education Quality Standards Agency (TEQSA).
SAE Australia's Associate Degree in Games Development gives learners the skills and competence needed to work in a supervised paraprofessional role supported by a qualified industry professional. It also provides a pathway to study further and progress to Bachelor level qualification. This qualification a range of content areas, informed by industry and a 40-year history in designing and teaching creative media programs. Key areas of content covered by the qualification include, among other: The BA in Game Design and Production compares favourably with the Australian qualification, in particular in the sense that it also incorporates both fundamental and practical work relevant to game design and production, and preparing learners for further study and specialisation in this field. This qualification was also benchmarked against the BA in Games Design offered by Canterbury Christ Church University in UK. Both qualifications have the same aim: using the support of gaming platforms to design and develop games, against a background of design, art, multimedia, and story theory, to provide a good user experience. Very similar aspects of game design are the focus topics in the UK qualification, including: game design tools, game context and history, player interaction, production process and finally, a major game design project. The UK qualification differs from the local one in the sense that it aims to introduce multiple gaming platforms instead of mastering one of the most prominent ones on a deeper level. The UK degree is also a 3-year qualification. As is the case with the Australian qualification, the proposed qualification compares very favourably which serves as confirmation that it is on par with international offerings. |
| ARTICULATION OPTIONS |
| This qualification allows possibilities for both horizontal and vertical articulation.
Horizontal articulation: Vertical articulation: |
| MODERATION OPTIONS |
| N/A |
| CRITERIA FOR THE REGISTRATION OF ASSESSORS |
| N/A |
| NOTES |
| N/A |
| LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: |
| NONE |
| PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: |
| This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here. |
| NONE |
| All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |