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All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |
| SOUTH AFRICAN QUALIFICATIONS AUTHORITY |
| REGISTERED QUALIFICATION: |
| Higher Certificate in Game Design and Production |
| SAQA QUAL ID | QUALIFICATION TITLE | |||
| 110793 | Higher Certificate in Game Design and Production | |||
| ORIGINATOR | ||||
| Legacy SAE Institute South Africa PTY (LTD) | ||||
| PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY | NQF SUB-FRAMEWORK | |||
| CHE - Council on Higher Education | HEQSF - Higher Education Qualifications Sub-framework | |||
| QUALIFICATION TYPE | FIELD | SUBFIELD | ||
| Higher Certificate | Field 02 - Culture and Arts | Design Studies | ||
| ABET BAND | MINIMUM CREDITS | PRE-2009 NQF LEVEL | NQF LEVEL | QUAL CLASS |
| Undefined | 120 | Not Applicable | NQF Level 05 | Regular-Provider-ELOAC |
| REGISTRATION STATUS | SAQA DECISION NUMBER | REGISTRATION START DATE | REGISTRATION END DATE | |
| Reregistered | EXCO 0821/24 | 2019-08-08 | 2027-06-30 | |
| LAST DATE FOR ENROLMENT | LAST DATE FOR ACHIEVEMENT | |||
| 2028-06-30 | 2031-06-30 | |||
| In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise. |
This qualification does not replace any other qualification and is not replaced by any other qualification. |
| PURPOSE AND RATIONALE OF THE QUALIFICATION |
| Purpose:
The purpose of the Higher Certificate in Game Design and Production is to provide learners with foundational competencies that focuses on game design, a specific part of the game production process, while covering all other relevant areas that relate to the production of games, inter alia planning and managing productions, asset creation, computer programming, digital game construction, organising finances and distribution and marketing. In addition to the design part of a game production, the focus will also be on the digital gaming industry, with a practical work component focusing on the latter. Learners are introduced to the game design and development industry, and exposed to the associated technology and creative and innovative thinking, creative research and development, to enable them to define, refine and enhance these skills and abilities. A practical project in the second semester requires the creative application of all knowledge and skills gained in the qualification to create a game. The Higher Certificate in Game Design and Production qualification is aligned with global media industry standards and uses industry preferred gaming platforms as a basis for game design and production. The structure and content of the qualification will enable graduates to emerge fully productive as entry-level game designers and producers. The qualification incorporates game design, scripting, production and storyboarding theory, underpinned by a fair amount of practical work. The qualification develops creative research and development capabilities, and encourages learners to define, refine and enhance their creative and technological skills and abilities. It further aims to also establish the following graduate abilities and attributes: Rationale: The gaming industry is growing rapidly in South Africa (SA). Interactive Entertainment South Africa (IESA), in its annual SA gaming industry surveys, reported a growth in annual gaming revenue of more than 300% between 2014 and 2016 which confirms the employment potential and prospects that exists in the game development industry in South Africa. The Higher Certificate in Game Design and Production has been structured to develop knowledge and competence in game design and production for learners aspiring to enter into careers in this industry. The curriculum has been contextualised as a foundational qualification, aiming to contribute to the growth, quality, competitiveness of game production on the African continent and insight into employment opportunities with the SA gaming industry. This qualification provides an appropriate balance between academic rigour and practical skills, exposing learners to academic and practical skills with a strong focus on technology and creativity generally expected and required in this industry. Graduates will be able to gain employment in the industry and will also be able to access further studies at National Qualifications Framework (NQF) Level 6 or may apply for entry into a degree qualification in relevant fields. Career opportunities for graduates exist in/as: |
| LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING |
| Recognition of Prior Learning (RPL):
Learners may achieve this qualification in part through Recognition of Prior Learning (RPL). As such, the institution will recognise skills, knowledge and experience achieved through formal, informal and non-formal learning in accordance with its RPL policy. Prospective learners who do not meet entry requirements may also apply for RPL to gain entry into the qualification. Entry Requirements: The minimum entry requirements for this qualification are: Or Or Or |
| RECOGNISE PREVIOUS LEARNING? |
| Y |
| EXIT LEVEL OUTCOMES |
| 1. Demonstrate informed knowledge and applied understanding of the principles and theories of game design and production in the development of games and media elements.
2. Design and produce game assets for use in game production according to industry standards and practices. 3. Produce scripting code for the use in games in accordance with industry preferred coding structures and standards. 4. Demonstrate the ability to conceptualise and construct a functional game using a gaming platform and industry standard software tools. |
| ASSOCIATED ASSESSMENT CRITERIA |
| Associated Assessment Criteria for Exit Level Outcome 1:
Associated Assessment Criteria for Exit Level Outcome 2: Associated Assessment Criteria for Exit Level Outcome 3: Associated Assessment Criteria for Exit Level Outcome 4: Integrated Assessment: The qualification follows an integrated assessment approach. Assessment practices are open, transparent, fair, valid, and reliable and ensure that no learner is disadvantaged in any way. Learning, teaching and assessment are inextricably interwoven and applied as continuous assessment. Formative assessment is employed throughout the year to gauge and guide academic success, using a variety of different assessment instruments, relevant to the subject matter and learning objectives of each module. Formative assessment instruments may include any combination of: Tests, quizzes, assignments, projects, case, studies, discussion fora, portfolios and/or presentations. Formative assessments are marked and detailed feedback given to learners to guide their learning and preparation to support the achievement of objectives in the qualification. Summative assessment for each module may consist of an examination, portfolio of work, assignment or practical project, depending on the nature of the learning content and objectives. |
| INTERNATIONAL COMPARABILITY |
| The qualification is compared against a similar qualification at the School of Audio Engineering (SAE) Institute in Australia: Associate Degree in Games Development, which is accredited and regulated by Commonwealth of Australia Tertiary Education Quality Standards Agency (TEQSA).
The Australian qualification in Games Development gives learners the skills and competence needed to work in a supervised paraprofessional role supported by a qualified industry professional. It also provides a pathway to study further and progress to a Bachelor's qualification. This qualification consists of a range of content areas. Key areas of content covered by the program include, among other: This qualification compares favourably with the Australian qualification, in the sense that it also incorporates both fundamental and practical work relevant to game design and production, and prepares learners for further study and specialisation in this field. |
| ARTICULATION OPTIONS |
| This qualification allows possibilities for vertical articulation.
Horizontal Articulation: Vertical Articulation: |
| MODERATION OPTIONS |
| N/A |
| CRITERIA FOR THE REGISTRATION OF ASSESSORS |
| N/A |
| NOTES |
| N/A |
| LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: |
| NONE |
| PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: |
| This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here. |
| NONE |
| All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |