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All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |
SOUTH AFRICAN QUALIFICATIONS AUTHORITY |
REGISTERED QUALIFICATION THAT HAS PASSED THE END DATE: |
Higher Certificate in Game Design and Development |
SAQA QUAL ID | QUALIFICATION TITLE | |||
101608 | Higher Certificate in Game Design and Development | |||
ORIGINATOR | ||||
Emendy (Pty) Ltd | ||||
PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY | NQF SUB-FRAMEWORK | |||
CHE - Council on Higher Education | HEQSF - Higher Education Qualifications Sub-framework | |||
QUALIFICATION TYPE | FIELD | SUBFIELD | ||
Higher Certificate | Field 02 - Culture and Arts | Design Studies | ||
ABET BAND | MINIMUM CREDITS | PRE-2009 NQF LEVEL | NQF LEVEL | QUAL CLASS |
Undefined | 120 | Not Applicable | NQF Level 05 | Regular-Provider-ELOAC |
REGISTRATION STATUS | SAQA DECISION NUMBER | REGISTRATION START DATE | REGISTRATION END DATE | |
Passed the End Date - Status was "Reregistered" |
EXCO 0429/25 | 2021-07-01 | 2025-02-04 | |
LAST DATE FOR ENROLMENT | LAST DATE FOR ACHIEVEMENT | |||
2026-02-04 | 2029-02-04 |
In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise. |
This qualification is replaced by: |
Qual ID | Qualification Title | Pre-2009 NQF Level | NQF Level | Min Credits | Replacement Status |
123846 | Higher Certificate in Game Design and Development | Not Applicable | NQF Level 05 | 120 | Complete |
PURPOSE AND RATIONALE OF THE QUALIFICATION |
Purpose:
The main purpose of the qualification is to equip students with a combination of theoretical knowledge- and practical skills, so that they can successfully contribute to the growth of the gaming industry. These individuals would be able to work independently in the interactive entertainment industry, and possibly create additional employment opportunities for others as well. The one-year full-time Higher Certificate has a strong industry-orientated focus, and is designed to equip the learner with the fundamental practical, theoretical and creative skills required to become a proficient and creative game developer. Upon successful completion of the qualification, the learner would have acquired all the necessary skills to create complete interactive game experiences from concept to completion, and would have created game products suitable for commercial release. Rationale: The Interactive Entertainment industry, or Gaming industry, is one of the fastest growing new creative media industries globally. Society witnessed great technological advances in the last decade which stimulated the growth of the industry immensely and, more importantly, the adoption of this entertainment medium into the mainstream consciousness. The mass uptake of mobile devices in the form of tablets and functionally versatile and technologically powerful smart-phones have allowed computer-based games to reach a broader market than ever believed possible. A modern game product has access to literally millions of potential customers through these digital distribution platforms. The demand for electronic entertainment exponentially grew with its consumer base, and many companies have tried to capitalise on this during the past few years. This resulted in a multitude of new employment disciplines being established in the Gaming industry, which created thousands of job opportunities worldwide. Apart from larger established game-developing companies, casual and independent game-developers have a substantial impact on the interactive entertainment industry. The revenue coming from the sales of these games exceeds millions of dollars. On par with global development in this new industry, the gaming industry is also a vast developing industry locally, with huge numbers of users actively spending money on the game product. A large category of these game products are easily distributed online and via mobile applications directly by the independent game developer. In this way, there are many opportunities for skilled gaming entrepreneurs to be self-employed in this blossoming industry locally. As mentioned, the demand for electronic games grew on par with its growing market, and many companies have tried to capitalise on this. Still, there exists a lack of competent game designers in the field, which resulted in the local game development industry being quite stifled. One significant contributing factor to this is that the formal and systematical study of creative Game Design and development is much underdeveloped in South Africa. There exists a noticeable lack of advanced skills and academic proficiency in this field - regarding both its theoretical knowledge-base and in higher-level practical-and innovative applications. The rationale of the qualification is to help bridge these shortcomings that exist in the gaming industry, by delivering graduates who have attained a comprehensive and systematic knowledge-based paired with appropriate practical and creative abilities, who can contribute positively to the establishment and development of the sector locally. The qualification is aimed towards learners who demonstrate an interest in the gaming industry, have creative and artistic abilities, and show a keen interest in new media- and technology applications. The qualification furthermore opens up a wider accessibility to Higher Education for an alternative type of creative individual, who would traditionally not be inclined towards a much theoretically-based Higher Educational qualification. |
LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING |
Recognition of Prior Learning (RPL):
This qualification may be achieved in part through the recognition of relevant prior learning and through prior experience as a practitioner in the area of game development and applied multimedia arts. Learners can receive credits towards the qualification, through the Recognition of Prior Learning. This facilitates learner mobility and efficient progression through the qualification. Recognition of Prior Learning can also be used to admit learners who do not meet the full entry requirements of the qualification. Entry Requirements: Access to the qualification is granted to all candidates that fulfil the criteria specified below: |
RECOGNISE PREVIOUS LEARNING? |
Y |
QUALIFICATION RULES |
This qualification comprises compulsory modules at Level 5 totalling 175 Credits.
Compulsory Modules, Level 5, 175 Credits: |
EXIT LEVEL OUTCOMES |
1. Demonstrate an understanding of the local and global game design industry.
2. Demonstrate the ability to create a solid game concept that adheres to game design theories and principles. 3. Show an understanding of applied digital art. 4. Demonstrate proficiency in 3D modeling and animation. 5. Demonstrate a practical ability to create comprehensive game art assets. 6. Create and implement suitable audio and sound effects for games. 7. Implement the core game framework within a game development platform. 8. Produce and publish a marketable game product within a given timeframe. |
ASSOCIATED ASSESSMENT CRITERIA |
Associated Assessment Criteria for Exit Level Outcome 1:
Associated Assessment Criteria for Exit Level Outcome 2: Associated Assessment Criteria for Exit Level Outcome 3: Associated Assessment Criteria for Exit Level Outcome 4: Associated Assessment Criteria for Exit Level Outcome 5: Associated Assessment Criteria for Exit Level Outcome 6: Associated Assessment Criteria for Exit Level Outcome 7: Associated Assessment Criteria for Exit Level Outcome 8: Integrated Assessment: The institution follows its prescribed formulated assessment strategies to facilitate student learning and to assess achievement against learning outcomes or competency aims. The assessment methodology of the Higher Certificate in Game design and Development qualification supports integrated assessment and student-centered approaches to learning. The integrated assessment methodology is based on combining, interpreting and communicating knowledge from a few disciplines to enable the evaluation of given problems from a synoptic viewpoint. The outcomes of all modules comprising the qualification are assessed on a continuous basis through weekly online formative exercises designed to reinforce and verify acquisition of theoretical knowledge. Continuous practical assessment is carried out in class where each student is required to demonstrate individual competence against a set of criteria. Individual assignments form an integral part of the assessment strategy where students need to demonstrate independent competence in the completion of tasks relevant to the desired outcomes of the module. Summative assessment is performed on completion of the module in the form of a theoretical examination and a comprehensive final project. All assessment grades are cumulated using a weighted means of grading. |
INTERNATIONAL COMPARABILITY |
Regarding International comparability, there is an increasingly international precedent for a formal qualification that focuses on game design and development. With the dramatic growth of the computer game industry during the past years, Universities in various parts of the world initially introduced computer game design and development majors to existing Degrees, but are now providing standalone qualifications specialising in this field, with a view to being responsive to massive industry and learner demand for such qualifications.
When the structure and content of this qualification was compared with several similar courses presented in foreign educational institutes it becomes clear that the content of this qualification is on par with international standards. As an example, in Canada, the Vancouver Film School hosts a one-year Game Development course which is hyper-focused, and its fast-paced curriculum aims to build a strong foundation in the many principles of game design. The topics covered overlap extensively with our proposed topics. These include Game Theory, Game Mechanics, 3D Modeling, Programming (Unity, C# etc.), Game Audio and more. Another example can be found at the University of Lancashire who offers a one-year Game Development qualification with a focus on three distinct strands of activity: design, art and modeling. At the end of the course the students would have had the opportunity to create an individual body of work representative of their personal developmental journey, which reflects a particular response to the discipline very similar to this qualification. As a final example, the University of Newcastle in Australia hosts a one-year qualification specifically aimed to teach the techniques of designing computer games for the digital entertainment industry. Topics include Game Theory, generating computer imagery, creating interactivity, computer games production cycle and Game engines. |
ARTICULATION OPTIONS |
The Higher Certificate in Game Design and Development is currently a unique standalone one-year course with an exit level after the successful completion of all six modules. At this stage, there are not the option to progress or articulate internally to a similar qualification or a related second year at the institution. In future, additional qualifications might become available at the institute, which could allow for progression to a related programme, or articulation to modules on a subsequent level. |
MODERATION OPTIONS |
N/A |
CRITERIA FOR THE REGISTRATION OF ASSESSORS |
N/A |
NOTES |
N/A |
LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: |
When qualifications are replaced, some of their learning programmes are moved to being recorded against the replacement qualifications. If a learning programme appears to be missing from here, please check the replacement. |
NONE |
PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: |
This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here. |
1. | Emendy (Pty) Ltd |
All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |